![]() Added option to pick a color in current rendering space to Corona color picker.Added option to select the input color space to Corona Color.Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera. Converter now creates one single UNDO action (instead of separate UNDO for each converted node).Changes to the conversion of Hair material.Support conversion of latest V-Ray Sun and Sky (DomeLight).V-Ray physical Sun & Sky is now converted to Corona Sky in physical mode (instead of Corona Sky with V-Ray physical shader).Support for explicit C4D Area Light and Sun conversion.Moved Camera, Light and Sun conversion to new system.Added “on” column in Lister for Corona Proxy.Lister now includes a list of instances, cloners and generators under each object.Lister columns visibility setting is now preserved between Cinema 4D sessions.Lister dialog now also displays Displacement tags.Added texmap editors for Corona Lights and Corona Light Materials.Added “Make unique” action for instances.Edge trimming now works for Corona proxies with non “Full mesh” display mode.It can be found in: “C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\20XX – 64bit\ENU\en-US\UI\RollupOrder.cfg”) Scatter UI has been rearranged (note that removing RollupOrder.cfg from Max UI settings might be necessary for this change to take full effect.Scatter is now installed as an application plugin for 3ds Max 2022 and newer. ![]() Added support for groups and hierarchies scattering. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |